export default {
    "编号": "6-9",
    "胜利队伍": (fight_data, win_team_index, fail_team_index) => {
        G.FightSettlementUtils.win_team_settlement_callback(fight_data, win_team_index, fail_team_index, (characters_id, characters) => {
            G.Characters.add_exp(characters_id, 5000000);
            ClientUtils.send_characters_client_message(characters_id, 227, characters["剧情"]);
        });
        // 获胜了才更新剧情与渡劫，并且只更新发起战斗的队长
        if (win_team_index === 0) {
            let characters_id = fight_data["id"];
            G.Characters.add_plot_point(characters_id, 1);
            let characters = _CharactersData.get(characters_id);
            characters["历劫"]["女娲"] = true;
            characters["剧情"] = { "主线": 6, "编号": 1, "地图": 1100, "进度": 10, "附加": {} };
        }
    },
}